
- Increase action points battle brothers cheat engine full#
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A settlement with a higher prosperity rating will offer more and better equipment.A prosperous settlement might have a militia captain, an experienced veteran who provides them with a morale bonus.Every caravan that safely arrives at a settlement increases it's prosperity rating.Each town and village has a prosperity rating.A rich town can field more militia than a poor town.These militias are often nothing more than poorly armed farmers and may require aid from the player. If hostile troops raid a village or town, a group of militia soldiers spawn, ready to defend their homes and families. From time to time these settlements spawn caravans who trade goods with the other towns or villages. Independent, unaligned settlements which were present in Early Access builds, no longer exist.
Increase action points battle brothers cheat engine full#
As of the full release version 1.1, all human settlements are now aligned with a noble house. The main role for these settlements (Village Hall/Town Hall/City Hall) is to trade with the player, provide new recruits and offer contracts. Local leaders will attempt to hire mercenaries for protection so the player will often find work around these settlements. Militia forces can be gathered when a hostile party is sighted close to a settlement and disbanded again after the threat disappeared. Nevertheless, they will fight fiercely to protect what little they have and to protect those dear to them. These ad-hoc militia forces are not trained soldiers and lack equipment and combat experience. In case of an urgent threat normal townsfolk are gathered hastily and equipped with whatever weapons and armor are available. The people of the villages usually live off the surrounding land and by selling their produce and wares on bigger markets in nearby villages or towns. Villages are mostly inhabited by farmers, hunters, local craftsmen and small time traders. Non-Fortified Settlements Villages and the bigger towns are a collective term for all human civilian settlements that are located across the world map. Their Relation score is essentially the Relation with the Noble House in question which is used to determine prices.īuying a Drink for the Patrons in the Tavern (applies to both decay and gain, so a settlement at Hostile(0) will take roughly 40 days to reach Threatening(10))įortified settlements (Fortified Manor/Castle/Stronghold) are fully affiliated with their Noble House and do not have separate Relations bar unlike non-fortified settlements. Relations trend towards 50 and these minute shifts in Relations take place at dawn of each day. (lowers prices for buyable items on markets and increases prices for items that the player wants to sell) The player can increase and decrease the Relation to each settlement by doing certain Actions. All settlements start with the bar at Neutral. ActionĮvery settlement has their own Relations bar on the same screen that displays Renown and Reputation. You can see your current renown at the top of the Factions & Relations window. The company starts between -100 and 200 Renown upon starting a new campaign depending on the chosen Origin. Renown increases on successfully completing Contracts and winning battles, and decreases on failing to do so. The higher your Renown, the higher the reward from Contracts and the more difficult Contracts people will entrust you with, and the more resources your enemies will spend on working against you.
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Your Renown is your repute as a professional mercenary company and reflects how reliable and competent people judge you to be. The 3 measures are covered in more detail below: There are several factions in the game and 3 measures ( Renown, Reputation & Relations) that denote your standing and fame with Settlements and Noble Houses, which are the only factions you can have friendly interactions with (receive Contracts, trade, heal, use ports for travel, etc). 5 Noble Houses and Fortified Settlements.
